Video Training | HF | 12Gb
ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.
ZBrush is used as a digital sculpting tool to create high-resolution models (up to millirons of polygons, and theoretically unlimited) for use in movies, games, and animations. It is used by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with extremely complicated scenes without heavy processor overhead.
There are 12 topics:
Digital-tutors : Character and Scene Development in Zbrush
Digital-tutors : Character Creation in Zbrush
Digital-tutors : Getting Started with Zbrush
Digital-tutors : Detailing Next-Gen Characters in Zbrush
Digital-tutors : Introduction to ZBrush 3
Digital Tutors: Materials and Rendering in ZBrush 3.1
Digital-tutors : Pipeline Integration with Maya and ZBrush 3
Digital-tutors : Sculpting Caricatures in ZBrush 3
Digital-tutors : Sculpting Techniques with ZBrush 3
Digital-tutors : Texturing with ZBrush 3
Digital-tutors : Texturing Next-Gen Characters in Zbrush
Digital-tutors : ZSphere Modeling in Zbrush