Digital-tutors: Materials and Rendering in ZBrush 3.1 [HF,FS,Fs] Không rõ

RGB.vn

Video Training | HF-FS-Fs | 512Mb

Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.

Popular highlights include:

Understanding ZBrush's material attributes

Using Doublecolor Shaders

Using Tricolor Shaders

Using Quadcolor Shaders

Shading Effects

Utilizing Shader Channels

Using Matcap Materials

Building Custom Matcap Shaders

ZBrush Light Types

Controlling and Adjusting Shadows

Utilizing Fog for Appeal

Depth Cue for Distance-based Blur

Anti-Aliasing Settings for Render Quality

Saving Rendered Images From ZBrush

Post-render Adjustments for Appeal in ZBrush

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filesonic.com

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http://www.filesonic.com/file/28303995/3ZiRaM.part2.rar

http://www.filesonic.com/file/28305923/3ZiRaM.part3.rar

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