Digital-tutors : Introduction to Mudbox Không rõ
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A comprehensive guide to digital sculpting with Mudbox | 680 Mb | RS

Easily learn Mudbox and an array of time-saving modeling and sculpting techniques that are being used for Film and Games. Contains over 3.5 hours of project-based training. Great for new and beginning artists.
Popular highlights include:
  • Digital Sculpting Techniques
  • Asymmetrical Modeling
  • Texture Baking
  • Generating Normal Maps
  • Generating Displacement Maps
  • Working with 3D Layers
  • Maya and Mudbox Workflow
  • Maya Surface Preparation
  • Utilizing Local Subdivision Features
  • Multi-resolution Editing
  • Using Stamps and Stencils
  • Painting Masks
  • Layer Management
  • Scene Optimization
  • Rendering in mental ray
  • Real-time Normal Map Preview
  • Sculpting Brushes Overview
  • Interface and Tools Overview
Lesson Outline:

1.
Introduction and project overview
1:13
2.
Preparing the creature for Mudbox using Maya
4:13
3.
Moving around Mudbox
6:04
4.
Understanding the UI of Mudbox
6:13
5.
Working with common brush attributes and shortcuts keys associated with the brush tools
7:26
6.
Overview of sculpting brushes
11:35
7.
Brush attributes: falloff, mirroring, and directional settings
8:49
8.
Loading and using stencils, creating randomization with brush stroke settings
12:40
9.
Selecting surfaces, faces and selection sets using the faces tool
5:28
10.
Using UV shells in Maya to create selection sets in Mudbox
2:59
11.
Freezing and locking surfaces to keep from accidentally editing them
3:38
12.
Using curves to handle repetitive tasks
7:10
13.
Using maps to create highly detailed surfaces; using Stencils
6:04
14.
Creating, editing and moving lights
2:46
15.
Creating and customizing materials
8:25
16.
Subdividing and optimizing the scene
12:01
17.
Editing, masking and grouping layers using the powerful Layer Manager
11:14
18.
Working with symmetry
6:55
19.
Using the Baker to create normal maps and displaying them in real-time in Maya
7:51
20.
Creating displacement maps and using mesh displace
9:38
21.
Overview of the Image Viewer UI
5:34
22.
Snail Project (part 1): sculpting the snail
7:30
23.
Snail Project (part 2): adding fine detail
13:13
24.
Snail Project (part 3): establishing the shape of the body
6:52
25.
Snail Project (part 4): creating fleshy areas
7:34
26.
Snail Project (part 5): creating the skin folds
13:30
27.
Snail Project (part 6): fine detail of the body
16:49
28.
Bonus lesson: preventing overlap and creating surfaces
3:02
29.
Bonus Lesson: exploring preference settings
2:33
30.
Bonus Lesson: using maps generated in Mudbox to render surfaces in Maya
3:48
31.
Bonus Lesson: creating and editing hotkeys for common tools
3:24

Total Run Time:
3:46:11


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