Digital tutors: Introduction to Mantra in Houdini Không rõ

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Learn a time-saving workflow to Houdini's production-class renderer. Gain a firm understanding of the powerful rendering tools available in Mantra and learn fundamental techniques for micropolygon, raytracing and physically-based rendering. Contains over 3.5 hours of project-driven training for artists new to Mantra.

Popular highlights include:

Mantra Overview

Working with Shaders

Rendering Methods

Environment Lights

Rendering in Passes

Rendering Multiple Channels

Deep Raster Output

Rendering to Different Files

Micropolygon Rendering

Raytracing

Physically Based Rendering

Global Illumination Techniques

Path-tracing

Final Gather

Ambient Occlusion

Image-based Lighting

Caustics

Shadows

Geometry Shaders

Outline Rendering with Wren

Volumetric Rendering

Mantra Archive

Depth of Field

3D Motion Blur

Transform Motion Blurs

Deformation Motion Blurs

Velocity Motion Blurs

Compositing Techniques

Lesson Outline:

1.

Introduction and Project Overview

1:45

2.

Working with project files

4:02

3.

CRendering basics

8:02

4.

Rendering image sequences

7:41

5.

Using Mplay

7:07

6.

Using mcp

4:48

7.

Rendering extra channels

8:51

8.

Rendering planes to separate files

3:50

9.

Compositing deep/shallow outputs

7:20

10.

Rendering in passes

9:47

11.

Compositing and matte shading

6:10

12.

Rendering with Takes

4:41

13.

Adding shadows and creating a shadow pass

5:34

14.

Completing and rendering a shadow pass

10:02

15.

Depth of Field effects

7:17

16.

Motion Blur: Transformation

6:37

17.

Motion Blur: Deformation

5:50

18.

Motion Blur: Velocity

5:06

19.

Velocity Blur Tricks

7:14

20.

Micropolygon Rendering engine

9:17

21.

Raytrace engine

5:34

22.

Physically Based Rendering engines

8:40

23.

Converting to RAT files

4:48

24.

Ambient Occlusion

9:25

25.

Image-Based Lighting

5:07

26.

GI Path-tracing

5:07

27.

GI Cache and Final Gather

6:29

28.

Adding Caustic effects to the render

7:04

29.

Editing shaders and lighting for a better Caustic pass

8:11

30.

Outline rendering

3:01

31.

Building and rendering clouds using volumetric system

6:17

32.

Converting the geometry into a volume using Metaballs

8:10

33.

Mantra archiving

3:51


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