Digital tutors: Introduction To Fluids In Houdini Không rõ

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Digital Tutors - Introduction To Fluids In Houdini | 845MB


Learn a flexible workflow to particle-based and volume-based simulations in Houdini and production-applicable techniques to creating realistic fire, smoke, and liquid effects. Contains over 3.5 hours of self-paced training with several practical projects. Ideal for new and intermediate artists.
Popular highlights include:
  • Particle-based Fluids
  • Volume-based Fluids
  • Ripple Solver
  • Viscosity
  • Fire, Smoke and Liquid simulations
  • Smoke Solver
  • Smooth Particle Hydrodynamics
  • Microsolvers
  • Visualizing Simulation Attributes
  • Rendering Fluids in Mantra
  • Source, Sink and Pump
  • Physical Properties
  • Rigid Body Dynamics
  • Gas Constant
  • Fuel and Temperature
  • Vorticles
  • Caching
  • Forces and Expressions
  • Creating and Painting Attributes
Lesson Outline:

1.
Introduction and Project Overview
1:44
2.
Particle Fluids: creation and visualization
8:55
3.
Particle Fluids: setting up collisions
9:07
4.
Particle Fluids: caching and rendering
6:12
5.
Emitting particle fluids
6:54
6.
Sinking particle fluids
5:44
7.
Emitting and sinking from objects
5:06
8.
Pouring liquid into a container
8:30
9.
Physical properties
4:46
10.
Particle fluid surfacing
10:28
11.
Beginning to mix liquid colors with microsolvers
6:25
12.
Mixing liquid colors with microsolvers
8:50
13.
Final simulation tweaks
7:44
14.
Using the Sculpted Particle Fluid tool
6:20
15.
Working with Liquid Containers
8:01
16.
Liquid emission and interaction
6:10
17.
Continuing liquid emission and interaction
9:38
18.
Initial states and liquid caching
7:03
19.
Rendering liquids
4:26
20.
Smoke and fire solvers
6:08
21.
Starting the smoke stack simulation
6:13
22.
Driving simulations with forces
7:30
23.
Finishing the smoke stack
8:03
24.
Building a cigarette fume with 2d containers
5:45
25.
Adding vorticles
7:55
26.
Shading and rendering the fume effect
6:53
27.
Using the Burst into flame tool
6:35
28.
Ripple solver setup
6:05
29.
Simulating ripple-inducing raindrops
9:49
30.
Per-point ripple solver attributes
6:44


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